True, new map DLC was not charged for, but additional hunters and monsters did cost extra. This did not sit well with consumers who felt Evolve was incomplete for a $60 AAA product. Furthermore, the biggest problem for Evolve at launch was the immediate availability of important content as DLC that doubled the $60 price of the main game. Here is a title that was criticized as lacking content and replayability when it was released in February of last year and that seems like an insufficient base for a F2P game as a service. So under that framework, when we first saw Turtle Rock’s plan to take Evolve F2P, we honestly scratched our heads for a while. Impact: The new DFC Intelligence report The Business of Video Games had a look at both free-to-play versus pay-to-play models as well as the potential for eSports games. CLICK BRIEF ICON to register to get our latest Complimentary Brief No timeline was provided by Turtle Rock regarding how long they expect Evolve Stage 2 to operate in beta from Steam. Consumers who already own Evolve for the PC and have purchased the title’s DLC will have all of that extra content recognized in Stage 2, and they will be awarded “Founder” status. The PlayStation 4 and Xbox One versions published by 2K Games, Inc. Starting immediately, the computer edition now known as Stage 2 is entering a free beta stage via Steam that will continue as long as the studio needs to eliminate bugs, improve maps and enhance stability. Turtle Rock Studios is turning the computer version of its asymmetrical first-person shooter (FPS) game Evolve into a free-to-play (F2P) online experience.
Neither the PS4 or Xbox One Versions of Evolve are going F2P.